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I was disinterested at first until I read in the comments that it uses "3D space"
I am glad I completed the game, it was kind of fun.

It's amazing how you managed to pull of the FEZ main mechanic on GBA.

Congrats on the team!

this game is awesome! the gimmick was really mindblowing and the game plays quite well, good game!

rly cute!!! fun to clamber around in here :)

thank you :D glad you had fun with it

this is awesome!! The use of 3d space is honestly kinda mindbending... i love a good puzzle game where where navigating the space around you is the puzzle. The music is a real bop and i love the "pheasant" pun even if i didn't get it until the explanation in the credits ๐Ÿ˜… Also, the free rotation at the end is so impressive and I'm glad you let us players try it out!!

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thank you!! the free camera in pause mode was there all along, btw, but the end is the only time we ever explicitly mention the start button ;)  (though it *is* definitely a carry over from our dev builds, where we have it not restricted to keep the player's vertical position on-screen, heheh)

whoa, now you've given me a reason to replay it! I'm so curious to try out the free rotation everywhere ๐Ÿ˜

a cute platform game! the music is quite nice. I fell off a bit early (?) so I wasn't sure where to go but I think the obvious answer is "up." I did manage to find the ending credits so I think that counts. very interesting technical concept though I was basically just mashing instead of "visualizing" the 3d area so it felt more like cheating than exploring... well... still cool!

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glad you liked it! don't worry, mashing through it is a totally valid strategy if it works ๐Ÿ˜… spin to win~